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The name Ultimate Collector was apparently “borrowed” when a TV show of the same name contacted Garriott and he liked the name so much he thought he would use a variant on it. One of them was working on removing the Garage Sale text from the Ultimate Collector artwork so it looks like it’s going to have a name change. We strolled through some of the developer’s offices after this. This looked to fit with what I saw but I wish I grabbed a photo. This fits in with an ancient RG interview I read elsewhere that Ultima 1 & 3 were in fact based on the same game map with the 4 continents of Ultima 1 being chopped up/rotated around versions of the same world as Ultima 3. He explained that it formed the basis for Ultima 1 although interestingly it was more or less all one large land mass. Also in this room is Garriott’s pre Akalabeth D&D games map which was fairly massive and had some very familiar town names.
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Going further down the corridor there is the original artwork for just about every Ultima game as well as some Destination Games displays but I don’t have photo’s to share unfortunately.įor the Wing Commander fans, in the next room off to the side there is some more artwork including the original Wing Commander logo as well as a very familiar looking Wing Commander Prophecy movie style poster. He doesn’t think he sold any of these but wasn’t entirely certain so there may be one out there somewhere. The earliest Computerland Akalabeth case contains a version on cassette as Akalabeth actually predates the Apple II disk drive.
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This is the first section with the bottom left being some of Garriott’s pre Akalabeth games on paper tape + his written out code which never got punched in. The plan is to bring more of this collection out of storage as Portalarium and the offices grow but even now it’s still the sort of display that any Ultima fan would have to remortgage their house for:. The hub of the tour is a central corridor in which Garriott has placed some of the significant items from his gaming history. I’m unfortunately not allowed to talk about this but I can mention some of the other adornments such as the original Ultima 9 tapestry artwork and a trio of cover art pictures for Chuckles’ 3 games including Caverns Of Callisto:-Ī brief wait later and we are getting the tour from Richard Garriott himself. It was immediately apparent we were in the right place though as there was an entire wall of Ultimate RPG concept art on the near wall. Letting LOAF lead the way, we were ushered into a small conference room barely big enough to get us all in. They had just put the Halloween decorations up when we arrived. The offices are on the 7th floor of an unassuming office block in downtown Austin. Many supporting characters are famous real-world figures from the depicted time period, such as Marie Curie, Sigmund Freud, Nikola Tesla, and others.It already seems a long time ago but just over a week back, I got the unlikely chance for a tour of Portalarium and questions with Richard Garriott. Conversations with characters, interaction with the game world, and acquiring crucial items occupy a significant portion of the gameplay. Like the first game, it utilizes the Ultima VI engine, and is a top-down role-playing game set in a seamless graphical environment and featuring turn-based party combat.
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The second entry in the Worlds of Ultima series is very similar to its predecessor visually and gameplay-wise. The Avatar and his companions follow, only to be transferred into the mysterious and dangerous world of the Martian civilization. However, due to unforeseen circumstances, the cannon is fired during the World’s Columbian Exposition in Chicago, with several famous people of the time on board. They are taken to the year 1893, witnessing Percival Lowell prepare a space cannon not unlike the one described in Jules Verne’s works, with the intention of sending humans to Mars. Spector receive a book that contains the knowledge of time traveling. Following the events depicted in The Savage Empire, the Avatar and his friend Dr.
